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Gazzthompson Cpl
Joined : 23 Jun 2008 Posts : 35
 | Subject: suppression effect Thu Jul 17, 2008 4:10 pm | |
| being that you are all serving/ex serving military , what do you guys think of the suppression effect ?
also, ukforce, i assume you had a hand in this effect being a MA? |
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[ABA]uk_joey_deacs LT.COL

Age : 27 Joined : 03 Jan 2008 Posts : 413 Location : bovington dorset
 | Subject: Re: suppression effect Thu Jul 17, 2008 5:04 pm | |
| very good idea, It has the effect required and is not to far from accurate. _________________
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[ABA] Strima Admin

Age : 98 Joined : 12 Dec 2007 Posts : 540 Location : Sarf'ampton, Hampshire, United States of England!!!
 | Subject: Re: suppression effect Thu Jul 17, 2008 5:09 pm | |
| The only downfall is that it's linked to FPS so the effect can last between 2 & 10 seconds depending on your rig which can be unfair for lower end users. _________________
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Gazzthompson Cpl
Joined : 23 Jun 2008 Posts : 35
 | Subject: Re: suppression effect Thu Jul 17, 2008 5:16 pm | |
| | so the majority of you agree the after effect (not so much the blurring, but the reaction it causes) is realistic, or at least more realistic than it was pre the effect? |
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[ABA]Chud MAJOR

Joined : 15 Dec 2007 Posts : 291
 | Subject: Re: suppression effect Thu Jul 17, 2008 5:54 pm | |
| I think it is a load of balls tbh, the idea is right but how it is achieved is wrong. I have already left a post on the PR forum ref this.
An explosion would cause possible blurring due to the dust and smoke in the area until it settled (which could be achieved by a short 2-5 second smoke effect) The bang would also make your ears ring so you would not be able to hear commands.
As for the small arms fire, bullets whinging over your head make you duck but they dont blur your vision -and you definately return fire and try and locate the enemy, if anything they make it sharper as your senses prick up. You also would not stay put whilst under fire unless the cover was keeping you alive and you had some one else sorting out who ever was pinning you down. If you did stay put the enemy would flank or move in anyway. You could have the bullets close to you make a different sound (crack and thump) so people would either relocate or take cover, if not they would hit and get hurt anyway.
Another effect which does cause a reaction is incoming artillery rounds, you generally hear them coming and take cover, not sure how this could be coded into the game though.
I am sure there are others who have experienced these effects first hand on here as well, I know of a couple but am not gonna mention their names as they will do it themselves if they want. _________________

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[ABA]UNDIES British Army Team

Age : 34 Joined : 16 Dec 2007 Posts : 481 Location : England's green and pleasant lands
 | Subject: Re: suppression effect Thu Jul 17, 2008 6:48 pm | |
| I think the crack of the round is the best effect, and the most realistic thing of the whole game for me the first time i heard it i commented to UK Force about it and it still impresses me now. It makes you get your head down and start thinking about cover and where the baddies are. _________________

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Gazzthompson Cpl
Joined : 23 Jun 2008 Posts : 35
 | Subject: Re: suppression effect Thu Jul 17, 2008 8:37 pm | |
| | [ABA]Chud wrote: | I think it is a load of balls tbh, the idea is right but how it is achieved is wrong. I have already left a post on the PR forum ref this.
An explosion would cause possible blurring due to the dust and smoke in the area until it settled (which could be achieved by a short 2-5 second smoke effect) The bang would also make your ears ring so you would not be able to hear commands.
As for the small arms fire, bullets whinging over your head make you duck but they dont blur your vision -and you definately return fire and try and locate the enemy, if anything they make it sharper as your senses prick up. You also would not stay put whilst under fire unless the cover was keeping you alive and you had some one else sorting out who ever was pinning you down. If you did stay put the enemy would flank or move in anyway. You could have the bullets close to you make a different sound (crack and thump) so people would either relocate or take cover, if not they would hit and get hurt anyway.
Another effect which does cause a reaction is incoming artillery rounds, you generally hear them coming and take cover, not sure how this could be coded into the game though.
I am sure there are others who have experienced these effects first hand on here as well, I know of a couple but am not gonna mention their names as they will do it themselves if they want. |
ill paste my response on the PR forums here incase you havnt seen in.
i appreciate that you have experienced this and i have not, but i would like to point out.
1. the effect is massively miss understood, the devs are NOT saying you go blind IRL after taking fire.
2. you said , "you moved into a better killing position" pre .7 , there was no need to move, why move when u can tap crouch lots of times and pop up and down and kill the guy ? not being able to return fire because of the effects forces people to move, again from what i understand, a realistic response to fire caused by the effect.
3. also the top of the screen is relatively un effected so popping ur head up is still able to be done. |
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.:iGi:.Alex6714 Cpl
Joined : 18 Mar 2008 Posts : 33
 | Subject: Re: suppression effect Sat Jul 19, 2008 11:17 pm | |
| | But, the effect only triggers when a bullet hits the ground/wall around you, not if it passes you or hits you, so it is flawed. |
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SOE-BigWookie LCpl
Joined : 08 Feb 2008 Posts : 19
 | Subject: Re: suppression effect Sun Jul 20, 2008 10:33 am | |
| | i think people know my option on this subject... |
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